![vray rhino clipping plane vray rhino clipping plane](https://aws1.discourse-cdn.com/mcneel/uploads/default/original/3X/a/f/af14082c7362b1a31fd7185eabe9aae3917956b4.png)
Rhino Blocks can now be created, manipulated and managed in a more reliable way.Blocks containing Mesh Lights are now handled in a more consistent and reliable way and can be used for Mesh Light instancing.Note that old scenes with a horizontally unaligned Dome Light will now render differently due to the new functionality Three-axis rotation of the Dome light gizmo is now supported and will be rendered as expected.Selecting the graphic representation is no longer possible Note that from now on the Sphere and Dome lights can only be selected by clicking on the light gizmo itself. This prevents unwanted actions and behaviors like adding lights to blocks or ungrouping the special object. The Sphere and Dome light viewport widgets no longer consist of a group of light and object on creation.The button is inactive if the light is not an instance This generates new suffixed light source name in the Asset Editor. It breaks the instance link and makes the light unique. Implemented ‘Make Unique’ light property button and functionality.The button is inactive if the light hasn't been instanced It selects all the instances of the selected light source. Implemented ‘Select Instances’ light property button and functionality.Implemented synchronization between the Rhino Lights list properties and the V-Ray light source name, intensity, color and on/off toggle state.All of them, including the light name, are synced with their Asset Editor counterparts and vice versa The properties listed have been rearranged and customized to fit the different light source type parameters. Updated Rhino-side Light properties UI.The Copy To Clipboard command allows creating non-instanced copies of the light The V-Ray Light name is automatically used as a prefix in the Rhino Lights list. The V-Ray Rectangle, Sphere, Spot, IES and Directional lights can now be copied as instances and listed as one object in the V-Ray Asset Editor. Projects with many light sources will get the biggest speed boost
![vray rhino clipping plane vray rhino clipping plane](https://ctrl-z.it/wp-content/uploads/2015/12/05-clipping-plane-2.gif)
![vray rhino clipping plane vray rhino clipping plane](https://www.visualarq.com/wp-content/uploads/2019/01/With-the-Level-Manager-of-VisualARQ-you-can-select-hide-block-move-levels-independently-or-as-a-whole.jpg)
It is enabled by default and will improve render times significantly. Implemented Adaptive Lights sampling algorithm.